![]() I felt the sound design in my chest, and strangely, my own breathing changed alongside Abby’s. ![]() It is probably the closest thing a video game has come to approximating a panic attack. During a level where Abby is tasked with climbing some makeshift bridges connecting incredibly high buildings, I straight up had to stop playing for a second to compose myself. In these moments, Abby breathes heavily, and the camera loses focus. The volume & intensity is affected by how much or little you're looking over!ġ.23/25 /6h0DezNx5P- Beau Anthony Jimenez July 18, 2020Īs a part of that system, Abby is programmed to experience vertigo when you look over a tall ledge. The vertigo game data that affects the camera talks to the audio middleware to play different breathing if Abby is looking over a ledge. ![]() ![]() Abby's vertigo was also integrated into this system. ![]()
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